public abstract class StuckInBodyLayer<T extends LivingEntity,M extends PlayerModel<T>> extends LayerRenderer<T,M>
| コンストラクタと説明 |
|---|
StuckInBodyLayer(LivingRenderer<T,M> p_i226041_1_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected abstract int |
func_225631_a_(T p_225631_1_) |
protected abstract void |
func_225632_a_(com.mojang.blaze3d.matrix.MatrixStack p_225632_1_,
IRenderTypeBuffer p_225632_2_,
int p_225632_3_,
Entity p_225632_4_,
float p_225632_5_,
float p_225632_6_,
float p_225632_7_,
float p_225632_8_) |
void |
render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModelpublic StuckInBodyLayer(LivingRenderer<T,M> p_i226041_1_)
protected abstract int func_225631_a_(T p_225631_1_)
protected abstract void func_225632_a_(com.mojang.blaze3d.matrix.MatrixStack p_225632_1_,
IRenderTypeBuffer p_225632_2_,
int p_225632_3_,
Entity p_225632_4_,
float p_225632_5_,
float p_225632_6_,
float p_225632_7_,
float p_225632_8_)
public void render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch)
render クラス内 LayerRenderer<T extends LivingEntity,M extends PlayerModel<T>>