public class StayClothingLayer<T extends MobEntity & IRangedAttackMob,M extends EntityModel<T>> extends LayerRenderer<T,M>
| コンストラクタと説明 |
|---|
StayClothingLayer(IEntityRenderer<T,M> p_i50919_1_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
void |
render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModelpublic StayClothingLayer(IEntityRenderer<T,M> p_i50919_1_)
public void render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch)
render クラス内 LayerRenderer<T extends MobEntity & IRangedAttackMob,M extends EntityModel<T>>