public class SpinAttackEffectLayer<T extends LivingEntity> extends LayerRenderer<T,PlayerModel<T>>
| 修飾子とタイプ | フィールドと説明 |
|---|---|
static ResourceLocation |
field_204836_a |
| コンストラクタと説明 |
|---|
SpinAttackEffectLayer(IEntityRenderer<T,PlayerModel<T>> p_i50920_1_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
void |
render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModelpublic static final ResourceLocation field_204836_a
public SpinAttackEffectLayer(IEntityRenderer<T,PlayerModel<T>> p_i50920_1_)
public void render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch)
render クラス内 LayerRenderer<T extends LivingEntity,PlayerModel<T extends LivingEntity>>