public class PlayerModel<T extends LivingEntity> extends BipedModel<T>
BipedModel.ArmPose
修飾子とタイプ | フィールドと説明 |
---|---|
ModelRenderer |
bipedBodyWear |
ModelRenderer |
bipedLeftArmwear |
ModelRenderer |
bipedLeftLegwear |
ModelRenderer |
bipedRightArmwear |
ModelRenderer |
bipedRightLegwear |
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
コンストラクタと説明 |
---|
PlayerModel(float modelSize,
boolean smallArmsIn) |
修飾子とタイプ | メソッドと説明 |
---|---|
void |
accept(ModelRenderer p_accept_1_) |
protected java.lang.Iterable<ModelRenderer> |
getBodyParts() |
ModelRenderer |
getRandomModelRenderer(java.util.Random randomIn) |
void |
renderCape(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
com.mojang.blaze3d.vertex.IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn) |
void |
renderEars(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
com.mojang.blaze3d.vertex.IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch)
Sets this entity's model rotation angles
|
void |
setVisible(boolean visible) |
void |
translateHand(HandSide sideIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn) |
getArmForSide, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes
render
copyModelAttributesTo
getRenderType
public final ModelRenderer bipedLeftArmwear
public final ModelRenderer bipedRightArmwear
public final ModelRenderer bipedLeftLegwear
public final ModelRenderer bipedRightLegwear
public final ModelRenderer bipedBodyWear
protected java.lang.Iterable<ModelRenderer> getBodyParts()
getBodyParts
クラス内 BipedModel<T extends LivingEntity>
public void renderEars(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, com.mojang.blaze3d.vertex.IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn)
public void renderCape(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, com.mojang.blaze3d.vertex.IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn)
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles
クラス内 BipedModel<T extends LivingEntity>
public void setVisible(boolean visible)
setVisible
クラス内 BipedModel<T extends LivingEntity>
public void translateHand(HandSide sideIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn)
translateHand
インタフェース内 IHasArm
translateHand
クラス内 BipedModel<T extends LivingEntity>
public ModelRenderer getRandomModelRenderer(java.util.Random randomIn)
public void accept(ModelRenderer p_accept_1_)
accept
インタフェース内 java.util.function.Consumer<ModelRenderer>
accept
クラス内 Model