public class CrossedArmsItemLayer<T extends LivingEntity,M extends EntityModel<T>> extends LayerRenderer<T,M>
コンストラクタと説明 |
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CrossedArmsItemLayer(IEntityRenderer<T,M> p_i226037_1_) |
修飾子とタイプ | メソッドと説明 |
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void |
render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModel
public CrossedArmsItemLayer(IEntityRenderer<T,M> p_i226037_1_)
public void render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, T entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch)
render
クラス内 LayerRenderer<T extends LivingEntity,M extends EntityModel<T>>