public class Deadmau5HeadLayer extends LayerRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>>
| コンストラクタと説明 | 
|---|
| Deadmau5HeadLayer(IEntityRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>> p_i50945_1_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| void | render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn,
      AbstractClientPlayerEntity entitylivingbaseIn,
      float limbSwing,
      float limbSwingAmount,
      float partialTicks,
      float ageInTicks,
      float netHeadYaw,
      float headPitch) | 
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModelpublic Deadmau5HeadLayer(IEntityRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>> p_i50945_1_)
public void render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
                   IRenderTypeBuffer bufferIn,
                   int packedLightIn,
                   AbstractClientPlayerEntity entitylivingbaseIn,
                   float limbSwing,
                   float limbSwingAmount,
                   float partialTicks,
                   float ageInTicks,
                   float netHeadYaw,
                   float headPitch)