public class Deadmau5HeadLayer extends LayerRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>>
| コンストラクタと説明 |
|---|
Deadmau5HeadLayer(IEntityRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>> p_i50945_1_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
void |
render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
AbstractClientPlayerEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModelpublic Deadmau5HeadLayer(IEntityRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>> p_i50945_1_)
public void render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
AbstractClientPlayerEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch)