public class ParrotVariantLayer<T extends PlayerEntity> extends LayerRenderer<T,PlayerModel<T>>
| コンストラクタと説明 |
|---|
ParrotVariantLayer(IEntityRenderer<T,PlayerModel<T>> rendererIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
void |
render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModelpublic ParrotVariantLayer(IEntityRenderer<T,PlayerModel<T>> rendererIn)
public void render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch)
render クラス内 LayerRenderer<T extends PlayerEntity,PlayerModel<T extends PlayerEntity>>