public class ParrotVariantLayer<T extends PlayerEntity> extends LayerRenderer<T,PlayerModel<T>>
| コンストラクタと説明 | 
|---|
| ParrotVariantLayer(IEntityRenderer<T,PlayerModel<T>> rendererIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| void | render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn,
      T entitylivingbaseIn,
      float limbSwing,
      float limbSwingAmount,
      float partialTicks,
      float ageInTicks,
      float netHeadYaw,
      float headPitch) | 
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModelpublic ParrotVariantLayer(IEntityRenderer<T,PlayerModel<T>> rendererIn)
public void render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
                   IRenderTypeBuffer bufferIn,
                   int packedLightIn,
                   T entitylivingbaseIn,
                   float limbSwing,
                   float limbSwingAmount,
                   float partialTicks,
                   float ageInTicks,
                   float netHeadYaw,
                   float headPitch)
render クラス内 LayerRenderer<T extends PlayerEntity,PlayerModel<T extends PlayerEntity>>