public class VillagerLevelPendantLayer<T extends LivingEntity & IVillagerDataHolder,M extends EntityModel<T> & IHeadToggle> extends LayerRenderer<T,M> implements IResourceManagerReloadListener
IFutureReloadListener.IStage
コンストラクタと説明 |
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VillagerLevelPendantLayer(IEntityRenderer<T,M> p_i50955_1_,
IReloadableResourceManager p_i50955_2_,
java.lang.String p_i50955_3_) |
修飾子とタイプ | メソッドと説明 |
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<K> VillagerMetadataSection.HatType |
func_215350_a(it.unimi.dsi.fastutil.objects.Object2ObjectMap<K,VillagerMetadataSection.HatType> p_215350_1_,
java.lang.String p_215350_2_,
DefaultedRegistry<K> p_215350_3_,
K p_215350_4_) |
void |
onResourceManagerReload(IResourceManager resourceManager) |
void |
render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModel
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getResourceType, reload
func_225594_i_
public VillagerLevelPendantLayer(IEntityRenderer<T,M> p_i50955_1_, IReloadableResourceManager p_i50955_2_, java.lang.String p_i50955_3_)
public void render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, T entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch)
render
クラス内 LayerRenderer<T extends LivingEntity & IVillagerDataHolder,M extends EntityModel<T> & IHeadToggle>
public <K> VillagerMetadataSection.HatType func_215350_a(it.unimi.dsi.fastutil.objects.Object2ObjectMap<K,VillagerMetadataSection.HatType> p_215350_1_, java.lang.String p_215350_2_, DefaultedRegistry<K> p_215350_3_, K p_215350_4_)
public void onResourceManagerReload(IResourceManager resourceManager)
onResourceManagerReload
インタフェース内 IResourceManagerReloadListener