public class ArmorStandArmorModel extends BipedModel<ArmorStandEntity>
BipedModel.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
修飾子 | コンストラクタと説明 |
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ArmorStandArmorModel(float modelSize) |
protected |
ArmorStandArmorModel(float modelSize,
int textureWidthIn,
int textureHeightIn) |
修飾子とタイプ | メソッドと説明 |
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void |
setRotationAngles(ArmorStandEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch)
Sets this entity's model rotation angles
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getArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHand
render
copyModelAttributesTo
accept, getRenderType
public ArmorStandArmorModel(float modelSize)
protected ArmorStandArmorModel(float modelSize, int textureWidthIn, int textureHeightIn)
public void setRotationAngles(ArmorStandEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles
クラス内 BipedModel<ArmorStandEntity>