public class ArmorStandModel extends ArmorStandArmorModel
BipedModel.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| コンストラクタと説明 | 
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| ArmorStandModel() | 
| ArmorStandModel(float modelSize) | 
| 修飾子とタイプ | メソッドと説明 | 
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| protected java.lang.Iterable<ModelRenderer> | getBodyParts() | 
| void | setLivingAnimations(ArmorStandEntity entityIn,
                   float limbSwing,
                   float limbSwingAmount,
                   float partialTick) | 
| void | setRotationAngles(ArmorStandEntity entityIn,
                 float limbSwing,
                 float limbSwingAmount,
                 float ageInTicks,
                 float netHeadYaw,
                 float headPitch)Sets this entity's model rotation angles | 
| void | translateHand(HandSide sideIn,
             com.mojang.blaze3d.matrix.MatrixStack matrixStackIn) | 
getArmForSide, getHeadParts, getMainHand, getModelHead, rotLerpRad, setModelAttributes, setVisiblerendercopyModelAttributesToaccept, getRenderTypepublic ArmorStandModel()
public ArmorStandModel(float modelSize)
public void setLivingAnimations(ArmorStandEntity entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations クラス内 BipedModel<ArmorStandEntity>public void setRotationAngles(ArmorStandEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles クラス内 ArmorStandArmorModelprotected java.lang.Iterable<ModelRenderer> getBodyParts()
getBodyParts クラス内 BipedModel<ArmorStandEntity>public void translateHand(HandSide sideIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn)
translateHand インタフェース内 IHasArmtranslateHand クラス内 BipedModel<ArmorStandEntity>