public class ArmorStandModel extends ArmorStandArmorModel
BipedModel.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
コンストラクタと説明 |
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ArmorStandModel() |
ArmorStandModel(float modelSize) |
修飾子とタイプ | メソッドと説明 |
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protected java.lang.Iterable<ModelRenderer> |
getBodyParts() |
void |
setLivingAnimations(ArmorStandEntity entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(ArmorStandEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch)
Sets this entity's model rotation angles
|
void |
translateHand(HandSide sideIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn) |
getArmForSide, getHeadParts, getMainHand, getModelHead, rotLerpRad, setModelAttributes, setVisible
render
copyModelAttributesTo
accept, getRenderType
public ArmorStandModel()
public ArmorStandModel(float modelSize)
public void setLivingAnimations(ArmorStandEntity entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations
クラス内 BipedModel<ArmorStandEntity>
public void setRotationAngles(ArmorStandEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles
クラス内 ArmorStandArmorModel
protected java.lang.Iterable<ModelRenderer> getBodyParts()
getBodyParts
クラス内 BipedModel<ArmorStandEntity>
public void translateHand(HandSide sideIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn)
translateHand
インタフェース内 IHasArm
translateHand
クラス内 BipedModel<ArmorStandEntity>