public class SheepWoolModel<T extends SheepEntity> extends QuadrupedModel<T>
body, headModel, legBackLeft, legBackRight, legFrontLeft, legFrontRightisChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| コンストラクタと説明 |
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SheepWoolModel() |
| 修飾子とタイプ | メソッドと説明 |
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void |
setLivingAnimations(T entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch)
Sets this entity's model rotation angles
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getBodyParts, getHeadPartsrendercopyModelAttributesToaccept, getRenderTypepublic void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations クラス内 EntityModel<T extends SheepEntity>public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles クラス内 QuadrupedModel<T extends SheepEntity>