public abstract class TintedAgeableModel<E extends Entity> extends AgeableModel<E>
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
コンストラクタと説明 |
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TintedAgeableModel() |
修飾子とタイプ | メソッドと説明 |
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void |
func_228253_a_(float p_228253_1_,
float p_228253_2_,
float p_228253_3_) |
void |
render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
com.mojang.blaze3d.vertex.IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
getBodyParts, getHeadParts
copyModelAttributesTo, setLivingAnimations, setRotationAngles
accept, getRenderType
public void func_228253_a_(float p_228253_1_, float p_228253_2_, float p_228253_3_)
public void render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, com.mojang.blaze3d.vertex.IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn, float red, float green, float blue, float alpha)
render
クラス内 AgeableModel<E extends Entity>