public class BeaconTileEntityRenderer extends TileEntityRenderer<BeaconTileEntity>
修飾子とタイプ | フィールドと説明 |
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static ResourceLocation |
TEXTURE_BEACON_BEAM |
renderDispatcher
コンストラクタと説明 |
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BeaconTileEntityRenderer(TileEntityRendererDispatcher rendererDispatcherIn) |
修飾子とタイプ | メソッドと説明 |
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boolean |
isGlobalRenderer(BeaconTileEntity te) |
void |
render(BeaconTileEntity tileEntityIn,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
static void |
renderBeamSegment(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
ResourceLocation textureLocation,
float partialTicks,
float textureScale,
long totalWorldTime,
int yOffset,
int height,
float[] colors,
float beamRadius,
float glowRadius) |
public static final ResourceLocation TEXTURE_BEACON_BEAM
public BeaconTileEntityRenderer(TileEntityRendererDispatcher rendererDispatcherIn)
public void render(BeaconTileEntity tileEntityIn, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn)
render
クラス内 TileEntityRenderer<BeaconTileEntity>
public static void renderBeamSegment(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, ResourceLocation textureLocation, float partialTicks, float textureScale, long totalWorldTime, int yOffset, int height, float[] colors, float beamRadius, float glowRadius)
public boolean isGlobalRenderer(BeaconTileEntity te)
isGlobalRenderer
クラス内 TileEntityRenderer<BeaconTileEntity>