public class ChestTileEntityRenderer<T extends TileEntity & IChestLid> extends TileEntityRenderer<T>
renderDispatcher
コンストラクタと説明 |
---|
ChestTileEntityRenderer(TileEntityRendererDispatcher p_i226008_1_) |
修飾子とタイプ | メソッドと説明 |
---|---|
protected Material |
getMaterial(T tileEntity,
ChestType chestType) |
void |
render(T tileEntityIn,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
isGlobalRenderer
public ChestTileEntityRenderer(TileEntityRendererDispatcher p_i226008_1_)
public void render(T tileEntityIn, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn)
render
クラス内 TileEntityRenderer<T extends TileEntity & IChestLid>