public class ConduitTileEntityRenderer extends TileEntityRenderer<ConduitTileEntity>
修飾子とタイプ | フィールドと説明 |
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static Material |
BASE_TEXTURE |
static Material |
CAGE_TEXTURE |
static Material |
CLOSED_EYE_TEXTURE |
static Material |
OPEN_EYE_TEXTURE |
static Material |
VERTICAL_WIND_TEXTURE |
static Material |
WIND_TEXTURE |
renderDispatcher
コンストラクタと説明 |
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ConduitTileEntityRenderer(TileEntityRendererDispatcher p_i226009_1_) |
修飾子とタイプ | メソッドと説明 |
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void |
render(ConduitTileEntity tileEntityIn,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
isGlobalRenderer
public static final Material BASE_TEXTURE
public static final Material CAGE_TEXTURE
public static final Material WIND_TEXTURE
public static final Material VERTICAL_WIND_TEXTURE
public static final Material OPEN_EYE_TEXTURE
public static final Material CLOSED_EYE_TEXTURE
public ConduitTileEntityRenderer(TileEntityRendererDispatcher p_i226009_1_)
public void render(ConduitTileEntity tileEntityIn, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn)
render
クラス内 TileEntityRenderer<ConduitTileEntity>