public class FindInteractionAndLookTargetTask extends Task<LivingEntity>
Task.Status
コンストラクタと説明 |
---|
FindInteractionAndLookTargetTask(EntityType<?> p_i50348_1_,
int p_i50348_2_) |
FindInteractionAndLookTargetTask(EntityType<?> p_i50347_1_,
int p_i50347_2_,
java.util.function.Predicate<LivingEntity> p_i50347_3_,
java.util.function.Predicate<LivingEntity> p_i50347_4_) |
修飾子とタイプ | メソッドと説明 |
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boolean |
shouldExecute(ServerWorld worldIn,
LivingEntity owner) |
void |
startExecuting(ServerWorld worldIn,
LivingEntity entityIn,
long gameTimeIn) |
getStatus, isTimedOut, resetTask, shouldContinueExecuting, start, stop, tick, toString, updateTask
public FindInteractionAndLookTargetTask(EntityType<?> p_i50347_1_, int p_i50347_2_, java.util.function.Predicate<LivingEntity> p_i50347_3_, java.util.function.Predicate<LivingEntity> p_i50347_4_)
public FindInteractionAndLookTargetTask(EntityType<?> p_i50348_1_, int p_i50348_2_)
public boolean shouldExecute(ServerWorld worldIn, LivingEntity owner)
shouldExecute
クラス内 Task<LivingEntity>
public void startExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
startExecuting
クラス内 Task<LivingEntity>