public class FindInteractionAndLookTargetTask extends Task<LivingEntity>
Task.Status| コンストラクタと説明 | 
|---|
| FindInteractionAndLookTargetTask(EntityType<?> p_i50348_1_,
                                int p_i50348_2_) | 
| FindInteractionAndLookTargetTask(EntityType<?> p_i50347_1_,
                                int p_i50347_2_,
                                java.util.function.Predicate<LivingEntity> p_i50347_3_,
                                java.util.function.Predicate<LivingEntity> p_i50347_4_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| boolean | shouldExecute(ServerWorld worldIn,
             LivingEntity owner) | 
| void | startExecuting(ServerWorld worldIn,
              LivingEntity entityIn,
              long gameTimeIn) | 
getStatus, isTimedOut, resetTask, shouldContinueExecuting, start, stop, tick, toString, updateTaskpublic FindInteractionAndLookTargetTask(EntityType<?> p_i50347_1_, int p_i50347_2_, java.util.function.Predicate<LivingEntity> p_i50347_3_, java.util.function.Predicate<LivingEntity> p_i50347_4_)
public FindInteractionAndLookTargetTask(EntityType<?> p_i50348_1_, int p_i50348_2_)
public boolean shouldExecute(ServerWorld worldIn, LivingEntity owner)
shouldExecute クラス内 Task<LivingEntity>public void startExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
startExecuting クラス内 Task<LivingEntity>