public class LookAtEntityTask extends Task<LivingEntity>
Task.Status| コンストラクタと説明 | 
|---|
| LookAtEntityTask(EntityClassification p_i50350_1_,
                float p_i50350_2_) | 
| LookAtEntityTask(EntityType<?> p_i50351_1_,
                float p_i50351_2_) | 
| LookAtEntityTask(java.util.function.Predicate<LivingEntity> p_i50352_1_,
                float p_i50352_2_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected boolean | shouldExecute(ServerWorld worldIn,
             LivingEntity owner) | 
| protected void | startExecuting(ServerWorld worldIn,
              LivingEntity entityIn,
              long gameTimeIn) | 
getStatus, isTimedOut, resetTask, shouldContinueExecuting, start, stop, tick, toString, updateTaskpublic LookAtEntityTask(EntityClassification p_i50350_1_, float p_i50350_2_)
public LookAtEntityTask(EntityType<?> p_i50351_1_, float p_i50351_2_)
public LookAtEntityTask(java.util.function.Predicate<LivingEntity> p_i50352_1_, float p_i50352_2_)
protected boolean shouldExecute(ServerWorld worldIn, LivingEntity owner)
shouldExecute クラス内 Task<LivingEntity>protected void startExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
startExecuting クラス内 Task<LivingEntity>