public class LookAtEntityTask extends Task<LivingEntity>
Task.Status
コンストラクタと説明 |
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LookAtEntityTask(EntityClassification p_i50350_1_,
float p_i50350_2_) |
LookAtEntityTask(EntityType<?> p_i50351_1_,
float p_i50351_2_) |
LookAtEntityTask(java.util.function.Predicate<LivingEntity> p_i50352_1_,
float p_i50352_2_) |
修飾子とタイプ | メソッドと説明 |
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protected boolean |
shouldExecute(ServerWorld worldIn,
LivingEntity owner) |
protected void |
startExecuting(ServerWorld worldIn,
LivingEntity entityIn,
long gameTimeIn) |
getStatus, isTimedOut, resetTask, shouldContinueExecuting, start, stop, tick, toString, updateTask
public LookAtEntityTask(EntityClassification p_i50350_1_, float p_i50350_2_)
public LookAtEntityTask(EntityType<?> p_i50351_1_, float p_i50351_2_)
public LookAtEntityTask(java.util.function.Predicate<LivingEntity> p_i50352_1_, float p_i50352_2_)
protected boolean shouldExecute(ServerWorld worldIn, LivingEntity owner)
shouldExecute
クラス内 Task<LivingEntity>
protected void startExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
startExecuting
クラス内 Task<LivingEntity>