Task.Status| コンストラクタと説明 | 
|---|
| JumpOnBedTask(float p_i50362_1_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected boolean | isTimedOut(long gameTime) | 
| protected void | resetTask(ServerWorld worldIn,
         MobEntity entityIn,
         long gameTimeIn) | 
| protected boolean | shouldContinueExecuting(ServerWorld worldIn,
                       MobEntity entityIn,
                       long gameTimeIn) | 
| protected boolean | shouldExecute(ServerWorld worldIn,
             MobEntity owner) | 
| protected void | startExecuting(ServerWorld worldIn,
              MobEntity entityIn,
              long gameTimeIn) | 
| protected void | updateTask(ServerWorld worldIn,
          MobEntity owner,
          long gameTime) | 
protected boolean shouldExecute(ServerWorld worldIn, MobEntity owner)
shouldExecute クラス内 Task<MobEntity>protected void startExecuting(ServerWorld worldIn, MobEntity entityIn, long gameTimeIn)
startExecuting クラス内 Task<MobEntity>protected void resetTask(ServerWorld worldIn, MobEntity entityIn, long gameTimeIn)
protected boolean shouldContinueExecuting(ServerWorld worldIn, MobEntity entityIn, long gameTimeIn)
shouldContinueExecuting クラス内 Task<MobEntity>protected boolean isTimedOut(long gameTime)
isTimedOut クラス内 Task<MobEntity>protected void updateTask(ServerWorld worldIn, MobEntity owner, long gameTime)
updateTask クラス内 Task<MobEntity>