Task.Status| コンストラクタと説明 |
|---|
JumpOnBedTask(float p_i50362_1_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected boolean |
isTimedOut(long gameTime) |
protected void |
resetTask(ServerWorld worldIn,
MobEntity entityIn,
long gameTimeIn) |
protected boolean |
shouldContinueExecuting(ServerWorld worldIn,
MobEntity entityIn,
long gameTimeIn) |
protected boolean |
shouldExecute(ServerWorld worldIn,
MobEntity owner) |
protected void |
startExecuting(ServerWorld worldIn,
MobEntity entityIn,
long gameTimeIn) |
protected void |
updateTask(ServerWorld worldIn,
MobEntity owner,
long gameTime) |
protected boolean shouldExecute(ServerWorld worldIn, MobEntity owner)
shouldExecute クラス内 Task<MobEntity>protected void startExecuting(ServerWorld worldIn, MobEntity entityIn, long gameTimeIn)
startExecuting クラス内 Task<MobEntity>protected void resetTask(ServerWorld worldIn, MobEntity entityIn, long gameTimeIn)
protected boolean shouldContinueExecuting(ServerWorld worldIn, MobEntity entityIn, long gameTimeIn)
shouldContinueExecuting クラス内 Task<MobEntity>protected boolean isTimedOut(long gameTime)
isTimedOut クラス内 Task<MobEntity>protected void updateTask(ServerWorld worldIn, MobEntity owner, long gameTime)
updateTask クラス内 Task<MobEntity>