public class InteractWithEntityTask<E extends LivingEntity,T extends LivingEntity> extends Task<E>
Task.Status| コンストラクタと説明 | 
|---|
| InteractWithEntityTask(EntityType<? extends T> p_i50363_1_,
                      int p_i50363_2_,
                      java.util.function.Predicate<E> p_i50363_3_,
                      java.util.function.Predicate<T> p_i50363_4_,
                      MemoryModuleType<T> p_i50363_5_,
                      float p_i50363_6_,
                      int p_i50363_7_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| static <T extends LivingEntity> | func_220445_a(EntityType<? extends T> p_220445_0_,
             int p_220445_1_,
             MemoryModuleType<T> p_220445_2_,
             float p_220445_3_,
             int p_220445_4_) | 
| protected boolean | shouldExecute(ServerWorld worldIn,
             E owner) | 
| protected void | startExecuting(ServerWorld worldIn,
              E entityIn,
              long gameTimeIn) | 
getStatus, isTimedOut, resetTask, shouldContinueExecuting, start, stop, tick, toString, updateTaskpublic InteractWithEntityTask(EntityType<? extends T> p_i50363_1_, int p_i50363_2_, java.util.function.Predicate<E> p_i50363_3_, java.util.function.Predicate<T> p_i50363_4_, MemoryModuleType<T> p_i50363_5_, float p_i50363_6_, int p_i50363_7_)
public static <T extends LivingEntity> InteractWithEntityTask<LivingEntity,T> func_220445_a(EntityType<? extends T> p_220445_0_, int p_220445_1_, MemoryModuleType<T> p_220445_2_, float p_220445_3_, int p_220445_4_)
protected boolean shouldExecute(ServerWorld worldIn, E owner)
shouldExecute クラス内 Task<E extends LivingEntity>protected void startExecuting(ServerWorld worldIn, E entityIn, long gameTimeIn)
startExecuting クラス内 Task<E extends LivingEntity>