public class SleepAtHomeTask extends Task<LivingEntity>
Task.Status
コンストラクタと説明 |
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SleepAtHomeTask() |
修飾子とタイプ | メソッドと説明 |
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protected boolean |
isTimedOut(long gameTime) |
protected void |
resetTask(ServerWorld worldIn,
LivingEntity entityIn,
long gameTimeIn) |
protected boolean |
shouldContinueExecuting(ServerWorld worldIn,
LivingEntity entityIn,
long gameTimeIn) |
protected boolean |
shouldExecute(ServerWorld worldIn,
LivingEntity owner) |
protected void |
startExecuting(ServerWorld worldIn,
LivingEntity entityIn,
long gameTimeIn) |
protected boolean shouldExecute(ServerWorld worldIn, LivingEntity owner)
shouldExecute
クラス内 Task<LivingEntity>
protected boolean shouldContinueExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
shouldContinueExecuting
クラス内 Task<LivingEntity>
protected void startExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
startExecuting
クラス内 Task<LivingEntity>
protected boolean isTimedOut(long gameTime)
isTimedOut
クラス内 Task<LivingEntity>
protected void resetTask(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
resetTask
クラス内 Task<LivingEntity>