public class SleepAtHomeTask extends Task<LivingEntity>
Task.Status| コンストラクタと説明 |
|---|
SleepAtHomeTask() |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected boolean |
isTimedOut(long gameTime) |
protected void |
resetTask(ServerWorld worldIn,
LivingEntity entityIn,
long gameTimeIn) |
protected boolean |
shouldContinueExecuting(ServerWorld worldIn,
LivingEntity entityIn,
long gameTimeIn) |
protected boolean |
shouldExecute(ServerWorld worldIn,
LivingEntity owner) |
protected void |
startExecuting(ServerWorld worldIn,
LivingEntity entityIn,
long gameTimeIn) |
protected boolean shouldExecute(ServerWorld worldIn, LivingEntity owner)
shouldExecute クラス内 Task<LivingEntity>protected boolean shouldContinueExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
shouldContinueExecuting クラス内 Task<LivingEntity>protected void startExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
startExecuting クラス内 Task<LivingEntity>protected boolean isTimedOut(long gameTime)
isTimedOut クラス内 Task<LivingEntity>protected void resetTask(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
resetTask クラス内 Task<LivingEntity>