public class SleepAtHomeTask extends Task<LivingEntity>
Task.Status| コンストラクタと説明 | 
|---|
| SleepAtHomeTask() | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected boolean | isTimedOut(long gameTime) | 
| protected void | resetTask(ServerWorld worldIn,
         LivingEntity entityIn,
         long gameTimeIn) | 
| protected boolean | shouldContinueExecuting(ServerWorld worldIn,
                       LivingEntity entityIn,
                       long gameTimeIn) | 
| protected boolean | shouldExecute(ServerWorld worldIn,
             LivingEntity owner) | 
| protected void | startExecuting(ServerWorld worldIn,
              LivingEntity entityIn,
              long gameTimeIn) | 
protected boolean shouldExecute(ServerWorld worldIn, LivingEntity owner)
shouldExecute クラス内 Task<LivingEntity>protected boolean shouldContinueExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
shouldContinueExecuting クラス内 Task<LivingEntity>protected void startExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
startExecuting クラス内 Task<LivingEntity>protected boolean isTimedOut(long gameTime)
isTimedOut クラス内 Task<LivingEntity>protected void resetTask(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
resetTask クラス内 Task<LivingEntity>