public class StayNearPointTask extends Task<VillagerEntity>
Task.Status
コンストラクタと説明 |
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StayNearPointTask(MemoryModuleType<GlobalPos> p_i51501_1_,
float p_i51501_2_,
int p_i51501_3_,
int p_i51501_4_,
int p_i51501_5_) |
修飾子とタイプ | メソッドと説明 |
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protected void |
startExecuting(ServerWorld worldIn,
VillagerEntity entityIn,
long gameTimeIn) |
getStatus, isTimedOut, resetTask, shouldContinueExecuting, shouldExecute, start, stop, tick, toString, updateTask
public StayNearPointTask(MemoryModuleType<GlobalPos> p_i51501_1_, float p_i51501_2_, int p_i51501_3_, int p_i51501_4_, int p_i51501_5_)
protected void startExecuting(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
startExecuting
クラス内 Task<VillagerEntity>