public class StayNearPointTask extends Task<VillagerEntity>
Task.Status| コンストラクタと説明 | 
|---|
| StayNearPointTask(MemoryModuleType<GlobalPos> p_i51501_1_,
                 float p_i51501_2_,
                 int p_i51501_3_,
                 int p_i51501_4_,
                 int p_i51501_5_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected void | startExecuting(ServerWorld worldIn,
              VillagerEntity entityIn,
              long gameTimeIn) | 
getStatus, isTimedOut, resetTask, shouldContinueExecuting, shouldExecute, start, stop, tick, toString, updateTaskpublic StayNearPointTask(MemoryModuleType<GlobalPos> p_i51501_1_, float p_i51501_2_, int p_i51501_3_, int p_i51501_4_, int p_i51501_5_)
protected void startExecuting(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
startExecuting クラス内 Task<VillagerEntity>