Task.Status| コンストラクタと説明 | 
|---|
| SwimTask(float p_i50339_1_,
        float p_i50339_2_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected boolean | shouldContinueExecuting(ServerWorld worldIn,
                       MobEntity entityIn,
                       long gameTimeIn) | 
| protected boolean | shouldExecute(ServerWorld worldIn,
             MobEntity owner) | 
| protected void | updateTask(ServerWorld worldIn,
          MobEntity owner,
          long gameTime) | 
getStatus, isTimedOut, resetTask, start, startExecuting, stop, tick, toStringprotected boolean shouldExecute(ServerWorld worldIn, MobEntity owner)
shouldExecute クラス内 Task<MobEntity>protected boolean shouldContinueExecuting(ServerWorld worldIn, MobEntity entityIn, long gameTimeIn)
shouldContinueExecuting クラス内 Task<MobEntity>protected void updateTask(ServerWorld worldIn, MobEntity owner, long gameTime)
updateTask クラス内 Task<MobEntity>