Task.Status| コンストラクタと説明 |
|---|
SwimTask(float p_i50339_1_,
float p_i50339_2_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected boolean |
shouldContinueExecuting(ServerWorld worldIn,
MobEntity entityIn,
long gameTimeIn) |
protected boolean |
shouldExecute(ServerWorld worldIn,
MobEntity owner) |
protected void |
updateTask(ServerWorld worldIn,
MobEntity owner,
long gameTime) |
getStatus, isTimedOut, resetTask, start, startExecuting, stop, tick, toStringprotected boolean shouldExecute(ServerWorld worldIn, MobEntity owner)
shouldExecute クラス内 Task<MobEntity>protected boolean shouldContinueExecuting(ServerWorld worldIn, MobEntity entityIn, long gameTimeIn)
shouldContinueExecuting クラス内 Task<MobEntity>protected void updateTask(ServerWorld worldIn, MobEntity owner, long gameTime)
updateTask クラス内 Task<MobEntity>