Task.Status
コンストラクタと説明 |
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SwimTask(float p_i50339_1_,
float p_i50339_2_) |
修飾子とタイプ | メソッドと説明 |
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protected boolean |
shouldContinueExecuting(ServerWorld worldIn,
MobEntity entityIn,
long gameTimeIn) |
protected boolean |
shouldExecute(ServerWorld worldIn,
MobEntity owner) |
protected void |
updateTask(ServerWorld worldIn,
MobEntity owner,
long gameTime) |
getStatus, isTimedOut, resetTask, start, startExecuting, stop, tick, toString
protected boolean shouldExecute(ServerWorld worldIn, MobEntity owner)
shouldExecute
クラス内 Task<MobEntity>
protected boolean shouldContinueExecuting(ServerWorld worldIn, MobEntity entityIn, long gameTimeIn)
shouldContinueExecuting
クラス内 Task<MobEntity>
protected void updateTask(ServerWorld worldIn, MobEntity owner, long gameTime)
updateTask
クラス内 Task<MobEntity>