public class MoveThroughVillageAtNightGoal extends Goal
| コンストラクタと説明 |
|---|
MoveThroughVillageAtNightGoal(CreatureEntity p_i50321_1_,
int p_i50321_2_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether execution should begin.
|
void |
tick()
Keep ticking a continuous task that has already been started
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getMutexFlags, isPreemptible, resetTask, setMutexFlags, startExecuting, toStringpublic MoveThroughVillageAtNightGoal(CreatureEntity p_i50321_1_, int p_i50321_2_)
public boolean shouldExecute()
shouldExecute クラス内 Goalpublic boolean shouldContinueExecuting()
shouldContinueExecuting クラス内 Goal