public class MoveThroughVillageGoal extends Goal
修飾子とタイプ | フィールドと説明 |
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protected CreatureEntity |
entity |
コンストラクタと説明 |
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MoveThroughVillageGoal(CreatureEntity p_i50324_1_,
double speedIn,
boolean nocturnal,
int maxDistanceIn,
java.util.function.BooleanSupplier booleanSupplierIn) |
修飾子とタイプ | メソッドと説明 |
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void |
resetTask()
Reset the task's internal state.
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boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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boolean |
shouldExecute()
Returns whether execution should begin.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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getMutexFlags, isPreemptible, setMutexFlags, tick, toString
protected final CreatureEntity entity
public MoveThroughVillageGoal(CreatureEntity p_i50324_1_, double speedIn, boolean nocturnal, int maxDistanceIn, java.util.function.BooleanSupplier booleanSupplierIn)
public boolean shouldExecute()
shouldExecute
クラス内 Goal
public boolean shouldContinueExecuting()
shouldContinueExecuting
クラス内 Goal
public void startExecuting()
startExecuting
クラス内 Goal