public class NonTamedTargetGoal<T extends LivingEntity> extends NearestAttackableTargetGoal<T>
nearestTarget, targetChance, targetClass, targetEntitySelectorgoalOwner, shouldCheckSight, target, unseenMemoryTicks| コンストラクタと説明 | 
|---|
| NonTamedTargetGoal(TameableEntity p_i48571_1_,
                  java.lang.Class<T> p_i48571_2_,
                  boolean p_i48571_3_,
                  java.util.function.Predicate<LivingEntity> p_i48571_4_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| boolean | shouldContinueExecuting()Returns whether an in-progress EntityAIBase should continue executing | 
| boolean | shouldExecute()Returns whether execution should begin. | 
findNearestTarget, getTargetableArea, startExecutinggetTargetDistance, isSuitableTarget, resetTask, setUnseenMemoryTicksgetMutexFlags, isPreemptible, setMutexFlags, tick, toStringpublic NonTamedTargetGoal(TameableEntity p_i48571_1_, java.lang.Class<T> p_i48571_2_, boolean p_i48571_3_, @Nullable java.util.function.Predicate<LivingEntity> p_i48571_4_)
public boolean shouldExecute()
shouldExecute クラス内 NearestAttackableTargetGoal<T extends LivingEntity>public boolean shouldContinueExecuting()
shouldContinueExecuting クラス内 TargetGoal