public class NonTamedTargetGoal<T extends LivingEntity> extends NearestAttackableTargetGoal<T>
nearestTarget, targetChance, targetClass, targetEntitySelectorgoalOwner, shouldCheckSight, target, unseenMemoryTicks| コンストラクタと説明 |
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NonTamedTargetGoal(TameableEntity p_i48571_1_,
java.lang.Class<T> p_i48571_2_,
boolean p_i48571_3_,
java.util.function.Predicate<LivingEntity> p_i48571_4_) |
| 修飾子とタイプ | メソッドと説明 |
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boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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boolean |
shouldExecute()
Returns whether execution should begin.
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findNearestTarget, getTargetableArea, startExecutinggetTargetDistance, isSuitableTarget, resetTask, setUnseenMemoryTicksgetMutexFlags, isPreemptible, setMutexFlags, tick, toStringpublic NonTamedTargetGoal(TameableEntity p_i48571_1_, java.lang.Class<T> p_i48571_2_, boolean p_i48571_3_, @Nullable java.util.function.Predicate<LivingEntity> p_i48571_4_)
public boolean shouldExecute()
shouldExecute クラス内 NearestAttackableTargetGoal<T extends LivingEntity>public boolean shouldContinueExecuting()
shouldContinueExecuting クラス内 TargetGoal