public class NonTamedTargetGoal<T extends LivingEntity> extends NearestAttackableTargetGoal<T>
nearestTarget, targetChance, targetClass, targetEntitySelector
goalOwner, shouldCheckSight, target, unseenMemoryTicks
コンストラクタと説明 |
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NonTamedTargetGoal(TameableEntity p_i48571_1_,
java.lang.Class<T> p_i48571_2_,
boolean p_i48571_3_,
java.util.function.Predicate<LivingEntity> p_i48571_4_) |
修飾子とタイプ | メソッドと説明 |
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boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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boolean |
shouldExecute()
Returns whether execution should begin.
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findNearestTarget, getTargetableArea, startExecuting
getTargetDistance, isSuitableTarget, resetTask, setUnseenMemoryTicks
getMutexFlags, isPreemptible, setMutexFlags, tick, toString
public NonTamedTargetGoal(TameableEntity p_i48571_1_, java.lang.Class<T> p_i48571_2_, boolean p_i48571_3_, @Nullable java.util.function.Predicate<LivingEntity> p_i48571_4_)
public boolean shouldExecute()
shouldExecute
クラス内 NearestAttackableTargetGoal<T extends LivingEntity>
public boolean shouldContinueExecuting()
shouldContinueExecuting
クラス内 TargetGoal