public class OpenDoorGoal extends InteractDoorGoal
doorInteract, doorPosition, entity| コンストラクタと説明 |
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OpenDoorGoal(MobEntity entitylivingIn,
boolean shouldClose) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
void |
resetTask()
Reset the task's internal state.
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boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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void |
tick()
Keep ticking a continuous task that has already been started
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canDestroy, canOpenDoor, shouldExecute, toggleDoorgetMutexFlags, isPreemptible, setMutexFlags, toStringpublic OpenDoorGoal(MobEntity entitylivingIn, boolean shouldClose)
public boolean shouldContinueExecuting()
shouldContinueExecuting クラス内 InteractDoorGoalpublic void startExecuting()
startExecuting クラス内 InteractDoorGoalpublic void resetTask()
public void tick()
tick クラス内 InteractDoorGoal