public class OpenDoorGoal extends InteractDoorGoal
doorInteract, doorPosition, entity
コンストラクタと説明 |
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OpenDoorGoal(MobEntity entitylivingIn,
boolean shouldClose) |
修飾子とタイプ | メソッドと説明 |
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void |
resetTask()
Reset the task's internal state.
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boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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void |
tick()
Keep ticking a continuous task that has already been started
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canDestroy, canOpenDoor, shouldExecute, toggleDoor
getMutexFlags, isPreemptible, setMutexFlags, toString
public OpenDoorGoal(MobEntity entitylivingIn, boolean shouldClose)
public boolean shouldContinueExecuting()
shouldContinueExecuting
クラス内 InteractDoorGoal
public void startExecuting()
startExecuting
クラス内 InteractDoorGoal
public void resetTask()
public void tick()
tick
クラス内 InteractDoorGoal