public class RangedAttackGoal extends Goal
| コンストラクタと説明 | 
|---|
| RangedAttackGoal(IRangedAttackMob attacker,
                double movespeed,
                int maxAttackTime,
                float maxAttackDistanceIn) | 
| RangedAttackGoal(IRangedAttackMob attacker,
                double movespeed,
                int p_i1650_4_,
                int maxAttackTime,
                float maxAttackDistanceIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| void | resetTask()Reset the task's internal state. | 
| boolean | shouldContinueExecuting()Returns whether an in-progress EntityAIBase should continue executing | 
| boolean | shouldExecute()Returns whether execution should begin. | 
| void | tick()Keep ticking a continuous task that has already been started | 
getMutexFlags, isPreemptible, setMutexFlags, startExecuting, toStringpublic RangedAttackGoal(IRangedAttackMob attacker, double movespeed, int maxAttackTime, float maxAttackDistanceIn)
public RangedAttackGoal(IRangedAttackMob attacker, double movespeed, int p_i1650_4_, int maxAttackTime, float maxAttackDistanceIn)
public boolean shouldExecute()
shouldExecute クラス内 Goalpublic boolean shouldContinueExecuting()
shouldContinueExecuting クラス内 Goalpublic void resetTask()