public class RangedAttackGoal extends Goal
コンストラクタと説明 |
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RangedAttackGoal(IRangedAttackMob attacker,
double movespeed,
int maxAttackTime,
float maxAttackDistanceIn) |
RangedAttackGoal(IRangedAttackMob attacker,
double movespeed,
int p_i1650_4_,
int maxAttackTime,
float maxAttackDistanceIn) |
修飾子とタイプ | メソッドと説明 |
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void |
resetTask()
Reset the task's internal state.
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boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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boolean |
shouldExecute()
Returns whether execution should begin.
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void |
tick()
Keep ticking a continuous task that has already been started
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getMutexFlags, isPreemptible, setMutexFlags, startExecuting, toString
public RangedAttackGoal(IRangedAttackMob attacker, double movespeed, int maxAttackTime, float maxAttackDistanceIn)
public RangedAttackGoal(IRangedAttackMob attacker, double movespeed, int p_i1650_4_, int maxAttackTime, float maxAttackDistanceIn)
public boolean shouldExecute()
shouldExecute
クラス内 Goal
public boolean shouldContinueExecuting()
shouldContinueExecuting
クラス内 Goal
public void resetTask()