public class RangedAttackGoal extends Goal
| コンストラクタと説明 |
|---|
RangedAttackGoal(IRangedAttackMob attacker,
double movespeed,
int maxAttackTime,
float maxAttackDistanceIn) |
RangedAttackGoal(IRangedAttackMob attacker,
double movespeed,
int p_i1650_4_,
int maxAttackTime,
float maxAttackDistanceIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
void |
resetTask()
Reset the task's internal state.
|
boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether execution should begin.
|
void |
tick()
Keep ticking a continuous task that has already been started
|
getMutexFlags, isPreemptible, setMutexFlags, startExecuting, toStringpublic RangedAttackGoal(IRangedAttackMob attacker, double movespeed, int maxAttackTime, float maxAttackDistanceIn)
public RangedAttackGoal(IRangedAttackMob attacker, double movespeed, int p_i1650_4_, int maxAttackTime, float maxAttackDistanceIn)
public boolean shouldExecute()
shouldExecute クラス内 Goalpublic boolean shouldContinueExecuting()
shouldContinueExecuting クラス内 Goalpublic void resetTask()