public class RangedBowAttackGoal<T extends MonsterEntity & IRangedAttackMob> extends Goal
コンストラクタと説明 |
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RangedBowAttackGoal(T mob,
double moveSpeedAmpIn,
int attackCooldownIn,
float maxAttackDistanceIn) |
修飾子とタイプ | メソッドと説明 |
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protected boolean |
isBowInMainhand() |
void |
resetTask()
Reset the task's internal state.
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void |
setAttackCooldown(int attackCooldownIn) |
boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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boolean |
shouldExecute()
Returns whether execution should begin.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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void |
tick()
Keep ticking a continuous task that has already been started
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getMutexFlags, isPreemptible, setMutexFlags, toString
public RangedBowAttackGoal(T mob, double moveSpeedAmpIn, int attackCooldownIn, float maxAttackDistanceIn)
public void setAttackCooldown(int attackCooldownIn)
public boolean shouldExecute()
shouldExecute
クラス内 Goal
protected boolean isBowInMainhand()
public boolean shouldContinueExecuting()
shouldContinueExecuting
クラス内 Goal
public void startExecuting()
startExecuting
クラス内 Goal
public void resetTask()