public class RangedCrossbowAttackGoal<T extends MonsterEntity & IRangedAttackMob & ICrossbowUser> extends Goal
コンストラクタと説明 |
---|
RangedCrossbowAttackGoal(T p_i50322_1_,
double p_i50322_2_,
float p_i50322_4_) |
修飾子とタイプ | メソッドと説明 |
---|---|
void |
resetTask()
Reset the task's internal state.
|
boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether execution should begin.
|
void |
tick()
Keep ticking a continuous task that has already been started
|
getMutexFlags, isPreemptible, setMutexFlags, startExecuting, toString
public RangedCrossbowAttackGoal(T p_i50322_1_, double p_i50322_2_, float p_i50322_4_)
public boolean shouldExecute()
shouldExecute
クラス内 Goal
public boolean shouldContinueExecuting()
shouldContinueExecuting
クラス内 Goal
public void resetTask()