public class ZombieAttackGoal extends MeleeAttackGoal
attacker, attackInterval, attackTick| コンストラクタと説明 | 
|---|
| ZombieAttackGoal(ZombieEntity zombieIn,
                double speedIn,
                boolean longMemoryIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| void | resetTask()Reset the task's internal state. | 
| void | startExecuting()Execute a one shot task or start executing a continuous task | 
| void | tick()Keep ticking a continuous task that has already been started | 
checkAndPerformAttack, getAttackReachSqr, shouldContinueExecuting, shouldExecutegetMutexFlags, isPreemptible, setMutexFlags, toStringpublic ZombieAttackGoal(ZombieEntity zombieIn, double speedIn, boolean longMemoryIn)
public void startExecuting()
startExecuting クラス内 MeleeAttackGoalpublic void resetTask()
resetTask クラス内 MeleeAttackGoalpublic void tick()
tick クラス内 MeleeAttackGoal