public class DoubleSidedInventory extends java.lang.Object implements IInventory
コンストラクタと説明 |
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DoubleSidedInventory(IInventory p_i50399_1_,
IInventory p_i50399_2_) |
修飾子とタイプ | メソッドと説明 |
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void |
clear() |
void |
closeInventory(PlayerEntity player) |
ItemStack |
decrStackSize(int index,
int count)
Removes up to a specified number of items from an inventory slot and returns them in a new stack.
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int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
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int |
getSizeInventory()
Returns the number of slots in the inventory.
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ItemStack |
getStackInSlot(int index)
Returns the stack in the given slot.
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boolean |
isEmpty() |
boolean |
isItemValidForSlot(int index,
ItemStack stack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
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boolean |
isPartOfLargeChest(IInventory inventoryIn)
Return whether the given inventory is part of this large chest.
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boolean |
isUsableByPlayer(PlayerEntity player)
Don't rename this method to canInteractWith due to conflicts with Container
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void |
markDirty()
For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think it
hasn't changed and skip it.
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void |
openInventory(PlayerEntity player) |
ItemStack |
removeStackFromSlot(int index)
Removes a stack from the given slot and returns it.
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void |
setInventorySlotContents(int index,
ItemStack stack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
count, hasAny
clearObj
public DoubleSidedInventory(IInventory p_i50399_1_, IInventory p_i50399_2_)
public int getSizeInventory()
getSizeInventory
インタフェース内 IInventory
public boolean isEmpty()
isEmpty
インタフェース内 IInventory
public boolean isPartOfLargeChest(IInventory inventoryIn)
public ItemStack getStackInSlot(int index)
getStackInSlot
インタフェース内 IInventory
public ItemStack decrStackSize(int index, int count)
decrStackSize
インタフェース内 IInventory
public ItemStack removeStackFromSlot(int index)
removeStackFromSlot
インタフェース内 IInventory
public void setInventorySlotContents(int index, ItemStack stack)
setInventorySlotContents
インタフェース内 IInventory
public int getInventoryStackLimit()
getInventoryStackLimit
インタフェース内 IInventory
public void markDirty()
markDirty
インタフェース内 IInventory
public boolean isUsableByPlayer(PlayerEntity player)
isUsableByPlayer
インタフェース内 IInventory
public void openInventory(PlayerEntity player)
openInventory
インタフェース内 IInventory
public void closeInventory(PlayerEntity player)
closeInventory
インタフェース内 IInventory
public boolean isItemValidForSlot(int index, ItemStack stack)
isItemValidForSlot
インタフェース内 IInventory
public void clear()
clear
インタフェース内 IClearable