public class EnderChestInventory extends Inventory
コンストラクタと説明 |
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EnderChestInventory() |
修飾子とタイプ | メソッドと説明 |
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void |
closeInventory(PlayerEntity player) |
boolean |
isUsableByPlayer(PlayerEntity player)
Don't rename this method to canInteractWith due to conflicts with Container
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void |
openInventory(PlayerEntity player) |
void |
read(ListNBT p_70486_1_) |
void |
setChestTileEntity(EnderChestTileEntity chestTileEntity) |
ListNBT |
write() |
addItem, addListener, clear, decrStackSize, fillStackedContents, func_223374_a, getSizeInventory, getStackInSlot, isEmpty, markDirty, removeListener, removeStackFromSlot, setInventorySlotContents, toString
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
count, getInventoryStackLimit, hasAny, isItemValidForSlot
clearObj
public void setChestTileEntity(EnderChestTileEntity chestTileEntity)
public void read(ListNBT p_70486_1_)
public ListNBT write()
public boolean isUsableByPlayer(PlayerEntity player)
isUsableByPlayer
インタフェース内 IInventory
isUsableByPlayer
クラス内 Inventory
public void openInventory(PlayerEntity player)
public void closeInventory(PlayerEntity player)