public class EnderChestInventory extends Inventory
| コンストラクタと説明 |
|---|
EnderChestInventory() |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
void |
closeInventory(PlayerEntity player) |
boolean |
isUsableByPlayer(PlayerEntity player)
Don't rename this method to canInteractWith due to conflicts with Container
|
void |
openInventory(PlayerEntity player) |
void |
read(ListNBT p_70486_1_) |
void |
setChestTileEntity(EnderChestTileEntity chestTileEntity) |
ListNBT |
write() |
addItem, addListener, clear, decrStackSize, fillStackedContents, func_223374_a, getSizeInventory, getStackInSlot, isEmpty, markDirty, removeListener, removeStackFromSlot, setInventorySlotContents, toStringclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitcount, getInventoryStackLimit, hasAny, isItemValidForSlotclearObjpublic void setChestTileEntity(EnderChestTileEntity chestTileEntity)
public void read(ListNBT p_70486_1_)
public ListNBT write()
public boolean isUsableByPlayer(PlayerEntity player)
isUsableByPlayer インタフェース内 IInventoryisUsableByPlayer クラス内 Inventorypublic void openInventory(PlayerEntity player)
public void closeInventory(PlayerEntity player)