public class SimpleFoiledItem extends Item
Item.PropertiesATTACK_DAMAGE_MODIFIER, ATTACK_SPEED_MODIFIER, BLOCK_TO_ITEM, canRepair, group, properties, randomdelegate| コンストラクタと説明 |
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SimpleFoiledItem(Item.Properties builder) |
| 修飾子とタイプ | メソッドと説明 |
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boolean |
hasEffect(ItemStack stack)
Returns true if this item has an enchantment glint.
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addInformation, addPropertyOverride, asItem, canHarvestBlock, canPlayerBreakBlockWhileHolding, fillItemGroup, func_219972_a, func_225519_S__, func_225520_U__, getAttributeModifiers, getContainerItem, getDefaultInstance, getDefaultTranslationKey, getDestroySpeed, getDisplayName, getFood, getGroup, getHarvestLevel, getIdFromItem, getIsRepairable, getItemById, getItemEnchantability, getItemFromBlock, getItemStackTileEntityRenderer, getMaxDamage, getMaxStackSize, getName, getPropertyGetter, getRarity, getTags, getToolTypes, getTranslationKey, getTranslationKey, getUseAction, getUseDuration, hasContainerItem, hasCustomProperties, hitEntity, inventoryTick, isComplex, isCrossbow, isDamageable, isEnchantable, isFood, isIn, isInGroup, isRepairable, itemInteractionForEntity, onBlockDestroyed, onCreated, onItemRightClick, onItemUse, onItemUseFinish, onPlayerStoppedUsing, rayTrace, shouldSyncTag, toString, updateItemStackNBTgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitcanApplyAtEnchantingTable, canContinueUsing, canDisableShield, canEquip, canHarvestBlock, createEntity, damageItem, doesSneakBypassUse, getAnimationParameters, getArmorModel, getArmorTexture, getAttributeModifiers, getBurnTime, getContainerItem, getCreativeTabs, getCreatorModId, getDamage, getDurabilityForDisplay, getEntityLifespan, getEquipmentSlot, getFontRenderer, getHighlightTip, getItem, getItemEnchantability, getItemStackLimit, getMaxDamage, getRGBDurabilityForDisplay, getShareTag, getSmeltingExperience, getXpRepairRatio, hasContainerItem, hasCustomEntity, initCapabilities, isBeaconPayment, isBookEnchantable, isDamaged, isShield, onArmorTick, onBlockStartBreak, onDroppedByPlayer, onEntityItemUpdate, onEntitySwing, onHorseArmorTick, onItemUseFirst, onLeftClickEntity, onUsingTick, readShareTag, renderHelmetOverlay, setDamage, shouldCauseBlockBreakReset, shouldCauseReequipAnimation, showDurabilityBarpublic SimpleFoiledItem(Item.Properties builder)
public boolean hasEffect(ItemStack stack)
stack.isItemEnchanted(),
but other items can override it (for instance, written books always return true).
Note that if you override this method, you generally want to also call the super version (on Item) to get
the glint for enchanted items. Of course, that is unnecessary if the overwritten version always returns true.