public class SkullItem extends WallOrFloorItem
Item.Properties
wallBlock
ATTACK_DAMAGE_MODIFIER, ATTACK_SPEED_MODIFIER, BLOCK_TO_ITEM, canRepair, group, properties, random
delegate
コンストラクタと説明 |
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SkullItem(Block floorBlockIn,
Block wallBlockIn,
Item.Properties builder) |
修飾子とタイプ | メソッドと説明 |
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ITextComponent |
getDisplayName(ItemStack stack) |
boolean |
updateItemStackNBT(CompoundNBT nbt)
Called when an ItemStack with NBT data is read to potentially that ItemStack's NBT data
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addToBlockToItemMap, getStateForPlacement, removeFromBlockToItemMap
addInformation, canPlace, checkPosition, fillItemGroup, getBlock, getBlockItemUseContext, getPlaceSound, getPlaceSound, getTranslationKey, onBlockPlaced, onItemUse, placeBlock, setTileEntityNBT, tryPlace
addPropertyOverride, asItem, canHarvestBlock, canPlayerBreakBlockWhileHolding, func_219972_a, func_225519_S__, func_225520_U__, getAttributeModifiers, getContainerItem, getDefaultInstance, getDefaultTranslationKey, getDestroySpeed, getFood, getGroup, getHarvestLevel, getIdFromItem, getIsRepairable, getItemById, getItemEnchantability, getItemFromBlock, getItemStackTileEntityRenderer, getMaxDamage, getMaxStackSize, getName, getPropertyGetter, getRarity, getTags, getToolTypes, getTranslationKey, getUseAction, getUseDuration, hasContainerItem, hasCustomProperties, hasEffect, hitEntity, inventoryTick, isComplex, isCrossbow, isDamageable, isEnchantable, isFood, isIn, isInGroup, isRepairable, itemInteractionForEntity, onBlockDestroyed, onCreated, onItemRightClick, onItemUseFinish, onPlayerStoppedUsing, rayTrace, shouldSyncTag, toString
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
canApplyAtEnchantingTable, canContinueUsing, canDisableShield, canEquip, canHarvestBlock, createEntity, damageItem, doesSneakBypassUse, getAnimationParameters, getArmorModel, getArmorTexture, getAttributeModifiers, getBurnTime, getContainerItem, getCreativeTabs, getCreatorModId, getDamage, getDurabilityForDisplay, getEntityLifespan, getEquipmentSlot, getFontRenderer, getHighlightTip, getItem, getItemEnchantability, getItemStackLimit, getMaxDamage, getRGBDurabilityForDisplay, getShareTag, getSmeltingExperience, getXpRepairRatio, hasContainerItem, hasCustomEntity, initCapabilities, isBeaconPayment, isBookEnchantable, isDamaged, isShield, onArmorTick, onBlockStartBreak, onDroppedByPlayer, onEntityItemUpdate, onEntitySwing, onHorseArmorTick, onItemUseFirst, onLeftClickEntity, onUsingTick, readShareTag, renderHelmetOverlay, setDamage, shouldCauseBlockBreakReset, shouldCauseReequipAnimation, showDurabilityBar
public SkullItem(Block floorBlockIn, Block wallBlockIn, Item.Properties builder)
public ITextComponent getDisplayName(ItemStack stack)
getDisplayName
クラス内 Item
public boolean updateItemStackNBT(CompoundNBT nbt)
updateItemStackNBT
クラス内 Item