public class SSpawnPositionPacket extends java.lang.Object implements IPacket<IClientPlayNetHandler>
| コンストラクタと説明 |
|---|
SSpawnPositionPacket() |
SSpawnPositionPacket(BlockPos posIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
BlockPos |
getSpawnPos() |
void |
processPacket(IClientPlayNetHandler handler)
Passes this Packet on to the NetHandler for processing.
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void |
readPacketData(PacketBuffer buf)
Reads the raw packet data from the data stream.
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void |
writePacketData(PacketBuffer buf)
Writes the raw packet data to the data stream.
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitshouldSkipErrorspublic SSpawnPositionPacket()
public SSpawnPositionPacket(BlockPos posIn)
public void readPacketData(PacketBuffer buf) throws java.io.IOException
readPacketData インタフェース内 IPacket<IClientPlayNetHandler>java.io.IOExceptionpublic void writePacketData(PacketBuffer buf) throws java.io.IOException
writePacketData インタフェース内 IPacket<IClientPlayNetHandler>java.io.IOExceptionpublic void processPacket(IClientPlayNetHandler handler)
processPacket インタフェース内 IPacket<IClientPlayNetHandler>public BlockPos getSpawnPos()