public class SSpawnPlayerPacket extends java.lang.Object implements IPacket<IClientPlayNetHandler>
コンストラクタと説明 |
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SSpawnPlayerPacket() |
SSpawnPlayerPacket(PlayerEntity player) |
修飾子とタイプ | メソッドと説明 |
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int |
getEntityID() |
byte |
getPitch() |
java.util.UUID |
getUniqueId() |
double |
getX() |
double |
getY() |
byte |
getYaw() |
double |
getZ() |
void |
processPacket(IClientPlayNetHandler handler)
Passes this Packet on to the NetHandler for processing.
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void |
readPacketData(PacketBuffer buf)
Reads the raw packet data from the data stream.
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void |
writePacketData(PacketBuffer buf)
Writes the raw packet data to the data stream.
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
shouldSkipErrors
public SSpawnPlayerPacket()
public SSpawnPlayerPacket(PlayerEntity player)
public void readPacketData(PacketBuffer buf) throws java.io.IOException
readPacketData
インタフェース内 IPacket<IClientPlayNetHandler>
java.io.IOException
public void writePacketData(PacketBuffer buf) throws java.io.IOException
writePacketData
インタフェース内 IPacket<IClientPlayNetHandler>
java.io.IOException
public void processPacket(IClientPlayNetHandler handler)
processPacket
インタフェース内 IPacket<IClientPlayNetHandler>
public int getEntityID()
public java.util.UUID getUniqueId()
public double getX()
public double getY()
public double getZ()
public byte getYaw()
public byte getPitch()