public class SSpawnParticlePacket extends java.lang.Object implements IPacket<IClientPlayNetHandler>
コンストラクタと説明 |
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SSpawnParticlePacket() |
SSpawnParticlePacket(T p_i229960_1_,
boolean p_i229960_2_,
double p_i229960_3_,
double p_i229960_5_,
double p_i229960_7_,
float p_i229960_9_,
float p_i229960_10_,
float p_i229960_11_,
float p_i229960_12_,
int p_i229960_13_) |
修飾子とタイプ | メソッドと説明 |
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IParticleData |
getParticle() |
int |
getParticleCount()
Gets the amount of particles to spawn
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float |
getParticleSpeed()
Gets the speed of the particle animation (used in client side rendering).
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double |
getXCoordinate()
Gets the x coordinate to spawn the particle.
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float |
getXOffset()
Gets the x coordinate offset for the particle.
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double |
getYCoordinate()
Gets the y coordinate to spawn the particle.
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float |
getYOffset()
Gets the y coordinate offset for the particle.
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double |
getZCoordinate()
Gets the z coordinate to spawn the particle.
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float |
getZOffset()
Gets the z coordinate offset for the particle.
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boolean |
isLongDistance() |
void |
processPacket(IClientPlayNetHandler handler)
Passes this Packet on to the NetHandler for processing.
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void |
readPacketData(PacketBuffer buf)
Reads the raw packet data from the data stream.
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void |
writePacketData(PacketBuffer buf)
Writes the raw packet data to the data stream.
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
shouldSkipErrors
public SSpawnParticlePacket()
public SSpawnParticlePacket(T p_i229960_1_, boolean p_i229960_2_, double p_i229960_3_, double p_i229960_5_, double p_i229960_7_, float p_i229960_9_, float p_i229960_10_, float p_i229960_11_, float p_i229960_12_, int p_i229960_13_)
public void readPacketData(PacketBuffer buf) throws java.io.IOException
readPacketData
インタフェース内 IPacket<IClientPlayNetHandler>
java.io.IOException
public void writePacketData(PacketBuffer buf) throws java.io.IOException
writePacketData
インタフェース内 IPacket<IClientPlayNetHandler>
java.io.IOException
public boolean isLongDistance()
public double getXCoordinate()
public double getYCoordinate()
public double getZCoordinate()
public float getXOffset()
public float getYOffset()
public float getZOffset()
public float getParticleSpeed()
public int getParticleCount()
public IParticleData getParticle()
public void processPacket(IClientPlayNetHandler handler)
processPacket
インタフェース内 IPacket<IClientPlayNetHandler>