public class SSpawnPaintingPacket extends java.lang.Object implements IPacket<IClientPlayNetHandler>
コンストラクタと説明 |
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SSpawnPaintingPacket() |
SSpawnPaintingPacket(PaintingEntity painting) |
修飾子とタイプ | メソッドと説明 |
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int |
getEntityID() |
Direction |
getFacing() |
BlockPos |
getPosition() |
PaintingType |
getType() |
java.util.UUID |
getUniqueId() |
void |
processPacket(IClientPlayNetHandler handler)
Passes this Packet on to the NetHandler for processing.
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void |
readPacketData(PacketBuffer buf)
Reads the raw packet data from the data stream.
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void |
writePacketData(PacketBuffer buf)
Writes the raw packet data to the data stream.
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
shouldSkipErrors
public SSpawnPaintingPacket()
public SSpawnPaintingPacket(PaintingEntity painting)
public void readPacketData(PacketBuffer buf) throws java.io.IOException
readPacketData
インタフェース内 IPacket<IClientPlayNetHandler>
java.io.IOException
public void writePacketData(PacketBuffer buf) throws java.io.IOException
writePacketData
インタフェース内 IPacket<IClientPlayNetHandler>
java.io.IOException
public void processPacket(IClientPlayNetHandler handler)
processPacket
インタフェース内 IPacket<IClientPlayNetHandler>
public int getEntityID()
public java.util.UUID getUniqueId()
public BlockPos getPosition()
public Direction getFacing()
public PaintingType getType()