public class DemoPlayerInteractionManager extends PlayerInteractionManager
player, world
コンストラクタと説明 |
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DemoPlayerInteractionManager(ServerWorld p_i50709_1_) |
修飾子とタイプ | メソッドと説明 |
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ActionResultType |
func_219441_a(PlayerEntity playerIn,
World worldIn,
ItemStack stackIn,
Hand handIn,
BlockRayTraceResult blockRaytraceResultIn) |
void |
func_225416_a(BlockPos p_225416_1_,
CPlayerDiggingPacket.Action p_225416_2_,
Direction p_225416_3_,
int p_225416_4_) |
ActionResultType |
processRightClick(PlayerEntity player,
World worldIn,
ItemStack stack,
Hand hand) |
void |
tick() |
func_229860_a_, getGameType, initializeGameType, isCreative, setGameType, setWorld, survivalOrAdventure, tryHarvestBlock
public DemoPlayerInteractionManager(ServerWorld p_i50709_1_)
public void tick()
tick
クラス内 PlayerInteractionManager
public void func_225416_a(BlockPos p_225416_1_, CPlayerDiggingPacket.Action p_225416_2_, Direction p_225416_3_, int p_225416_4_)
func_225416_a
クラス内 PlayerInteractionManager
public ActionResultType processRightClick(PlayerEntity player, World worldIn, ItemStack stack, Hand hand)
processRightClick
クラス内 PlayerInteractionManager
public ActionResultType func_219441_a(PlayerEntity playerIn, World worldIn, ItemStack stackIn, Hand handIn, BlockRayTraceResult blockRaytraceResultIn)
func_219441_a
クラス内 PlayerInteractionManager