public class PlayerInteractionManager
extends java.lang.Object
| 修飾子とタイプ | フィールドと説明 | 
|---|---|
| ServerPlayerEntity | player | 
| ServerWorld | world | 
| コンストラクタと説明 | 
|---|
| PlayerInteractionManager(ServerWorld p_i50702_1_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| ActionResultType | func_219441_a(PlayerEntity playerIn,
             World worldIn,
             ItemStack stackIn,
             Hand handIn,
             BlockRayTraceResult blockRaytraceResultIn) | 
| void | func_225416_a(BlockPos p_225416_1_,
             CPlayerDiggingPacket.Action p_225416_2_,
             Direction p_225416_3_,
             int p_225416_4_) | 
| void | func_229860_a_(BlockPos p_229860_1_,
              CPlayerDiggingPacket.Action p_229860_2_,
              java.lang.String p_229860_3_) | 
| GameType | getGameType() | 
| void | initializeGameType(GameType type)if the gameType is currently NOT_SET then change it to par1 | 
| boolean | isCreative()Get if we are in creative game mode. | 
| ActionResultType | processRightClick(PlayerEntity player,
                 World worldIn,
                 ItemStack stack,
                 Hand hand) | 
| void | setGameType(GameType type) | 
| void | setWorld(ServerWorld serverWorld)Sets the world instance. | 
| boolean | survivalOrAdventure() | 
| void | tick() | 
| boolean | tryHarvestBlock(BlockPos pos)Attempts to harvest a block | 
public ServerWorld world
public ServerPlayerEntity player
public PlayerInteractionManager(ServerWorld p_i50702_1_)
public void setGameType(GameType type)
public GameType getGameType()
public boolean survivalOrAdventure()
public boolean isCreative()
public void initializeGameType(GameType type)
public void tick()
public void func_225416_a(BlockPos p_225416_1_, CPlayerDiggingPacket.Action p_225416_2_, Direction p_225416_3_, int p_225416_4_)
public void func_229860_a_(BlockPos p_229860_1_, CPlayerDiggingPacket.Action p_229860_2_, java.lang.String p_229860_3_)
public boolean tryHarvestBlock(BlockPos pos)
public ActionResultType processRightClick(PlayerEntity player, World worldIn, ItemStack stack, Hand hand)
public ActionResultType func_219441_a(PlayerEntity playerIn, World worldIn, ItemStack stackIn, Hand handIn, BlockRayTraceResult blockRaytraceResultIn)
public void setWorld(ServerWorld serverWorld)