public class DebugChunkGenerator extends ChunkGenerator<DebugGenerationSettings>
修飾子とタイプ | フィールドと説明 |
---|---|
protected static BlockState |
AIR |
protected static BlockState |
BARRIER |
biomeProvider, seed, settings, world
コンストラクタと説明 |
---|
DebugChunkGenerator(IWorld p_i48959_1_,
BiomeProvider p_i48959_2_,
DebugGenerationSettings p_i48959_3_) |
修飾子とタイプ | メソッドと説明 |
---|---|
void |
decorate(WorldGenRegion region) |
int |
func_222529_a(int p_222529_1_,
int p_222529_2_,
Heightmap.Type heightmapType) |
void |
func_225550_a_(BiomeManager p_225550_1_,
IChunk p_225550_2_,
GenerationStage.Carving p_225550_3_) |
void |
func_225551_a_(WorldGenRegion p_225551_1_,
IChunk p_225551_2_) |
static BlockState |
getBlockStateFor(int p_177461_0_,
int p_177461_1_) |
int |
getGroundHeight() |
void |
makeBase(IWorld worldIn,
IChunk chunkIn) |
findNearestStructure, func_222531_c, func_222532_b, generateBiomes, generateStructures, generateStructureStarts, getBiome, getBiomeProvider, getMaxHeight, getPossibleCreatures, getSeaLevel, getSeed, getSettings, getStructureConfig, hasStructure, spawnMobs, spawnMobs
protected static final BlockState AIR
protected static final BlockState BARRIER
public DebugChunkGenerator(IWorld p_i48959_1_, BiomeProvider p_i48959_2_, DebugGenerationSettings p_i48959_3_)
public void func_225551_a_(WorldGenRegion p_225551_1_, IChunk p_225551_2_)
public void func_225550_a_(BiomeManager p_225550_1_, IChunk p_225550_2_, GenerationStage.Carving p_225550_3_)
func_225550_a_
クラス内 ChunkGenerator<DebugGenerationSettings>
public int getGroundHeight()
public void decorate(WorldGenRegion region)
decorate
クラス内 ChunkGenerator<DebugGenerationSettings>
public void makeBase(IWorld worldIn, IChunk chunkIn)
makeBase
クラス内 ChunkGenerator<DebugGenerationSettings>
public int func_222529_a(int p_222529_1_, int p_222529_2_, Heightmap.Type heightmapType)
public static BlockState getBlockStateFor(int p_177461_0_, int p_177461_1_)