public class FlatChunkGenerator extends ChunkGenerator<FlatGenerationSettings>
biomeProvider, seed, settings, world| コンストラクタと説明 | 
|---|
| FlatChunkGenerator(IWorld worldIn,
                  BiomeProvider biomeProviderIn,
                  FlatGenerationSettings settingsIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| BlockPos | findNearestStructure(World worldIn,
                    java.lang.String name,
                    BlockPos pos,
                    int radius,
                    boolean skipExistingChunks) | 
| int | func_222529_a(int p_222529_1_,
             int p_222529_2_,
             Heightmap.Type heightmapType) | 
| void | func_225551_a_(WorldGenRegion p_225551_1_,
              IChunk p_225551_2_) | 
| protected Biome | getBiome(BiomeManager biomeManagerIn,
        BlockPos posIn) | 
| int | getGroundHeight() | 
| <C extends IFeatureConfig> | getStructureConfig(Biome biomeIn,
                  Structure<C> structureIn) | 
| boolean | hasStructure(Biome biomeIn,
            Structure<? extends IFeatureConfig> structureIn) | 
| void | makeBase(IWorld worldIn,
        IChunk chunkIn) | 
| void | spawnMobs(ServerWorld worldIn,
         boolean spawnHostileMobs,
         boolean spawnPeacefulMobs) | 
decorate, func_222531_c, func_222532_b, func_225550_a_, generateBiomes, generateStructures, generateStructureStarts, getBiomeProvider, getMaxHeight, getPossibleCreatures, getSeaLevel, getSeed, getSettings, spawnMobspublic FlatChunkGenerator(IWorld worldIn, BiomeProvider biomeProviderIn, FlatGenerationSettings settingsIn)
public void func_225551_a_(WorldGenRegion p_225551_1_, IChunk p_225551_2_)
public int getGroundHeight()
protected Biome getBiome(BiomeManager biomeManagerIn, BlockPos posIn)
getBiome クラス内 ChunkGenerator<FlatGenerationSettings>public void makeBase(IWorld worldIn, IChunk chunkIn)
makeBase クラス内 ChunkGenerator<FlatGenerationSettings>public int func_222529_a(int p_222529_1_,
                         int p_222529_2_,
                         Heightmap.Type heightmapType)
public void spawnMobs(ServerWorld worldIn, boolean spawnHostileMobs, boolean spawnPeacefulMobs)
spawnMobs クラス内 ChunkGenerator<FlatGenerationSettings>public boolean hasStructure(Biome biomeIn, Structure<? extends IFeatureConfig> structureIn)
hasStructure クラス内 ChunkGenerator<FlatGenerationSettings>@Nullable public <C extends IFeatureConfig> C getStructureConfig(Biome biomeIn, Structure<C> structureIn)
getStructureConfig クラス内 ChunkGenerator<FlatGenerationSettings>@Nullable public BlockPos findNearestStructure(World worldIn, java.lang.String name, BlockPos pos, int radius, boolean skipExistingChunks)
findNearestStructure クラス内 ChunkGenerator<FlatGenerationSettings>