public static class WoodlandMansionPieces.MansionTemplate extends TemplateStructurePiece
StructurePiece.BlockSelectorplaceSettings, template, templatePositionboundingBox, CAVE_AIR, componentType| コンストラクタと説明 |
|---|
MansionTemplate(TemplateManager p_i50615_1_,
CompoundNBT p_i50615_2_) |
MansionTemplate(TemplateManager p_i47355_1_,
java.lang.String p_i47355_2_,
BlockPos p_i47355_3_,
Rotation p_i47355_4_) |
MansionTemplate(TemplateManager p_i47356_1_,
java.lang.String p_i47356_2_,
BlockPos p_i47356_3_,
Rotation p_i47356_4_,
Mirror p_i47356_5_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected void |
handleDataMarker(java.lang.String function,
BlockPos pos,
IWorld worldIn,
java.util.Random rand,
MutableBoundingBox sbb) |
protected void |
readAdditional(CompoundNBT tagCompound)
(abstract) Helper method to read subclass data from NBT
|
func_225577_a_, getRotation, offset, setupbuildComponent, createDispenser, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_197528_a, func_214810_a, generateChest, generateChest, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getStructurePieceType, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, randomlyPlaceBlock, randomlyRareFillWithBlocks, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseMode, writepublic MansionTemplate(TemplateManager p_i47355_1_, java.lang.String p_i47355_2_, BlockPos p_i47355_3_, Rotation p_i47355_4_)
public MansionTemplate(TemplateManager p_i47356_1_, java.lang.String p_i47356_2_, BlockPos p_i47356_3_, Rotation p_i47356_4_, Mirror p_i47356_5_)
public MansionTemplate(TemplateManager p_i50615_1_, CompoundNBT p_i50615_2_)
protected void readAdditional(CompoundNBT tagCompound)
readAdditional クラス内 TemplateStructurePieceprotected void handleDataMarker(java.lang.String function,
BlockPos pos,
IWorld worldIn,
java.util.Random rand,
MutableBoundingBox sbb)
handleDataMarker クラス内 TemplateStructurePiece