public class GuiScreenEvent extends Event
修飾子とタイプ | クラスと説明 |
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static class |
GuiScreenEvent.ActionPerformedEvent |
static class |
GuiScreenEvent.BackgroundDrawnEvent
This event fires at the end of
GuiScreen#drawBackground(int) and before the rest of the Gui draws. |
static class |
GuiScreenEvent.DrawScreenEvent |
static class |
GuiScreenEvent.InitGuiEvent |
static class |
GuiScreenEvent.KeyboardCharTypedEvent |
static class |
GuiScreenEvent.KeyboardKeyEvent |
static class |
GuiScreenEvent.KeyboardKeyPressedEvent |
static class |
GuiScreenEvent.KeyboardKeyReleasedEvent |
static class |
GuiScreenEvent.MouseClickedEvent |
static class |
GuiScreenEvent.MouseDragEvent |
static class |
GuiScreenEvent.MouseInputEvent |
static class |
GuiScreenEvent.MouseReleasedEvent |
static class |
GuiScreenEvent.MouseScrollEvent |
static class |
GuiScreenEvent.PotionShiftEvent
This event fires in
InventoryEffectRenderer#updateActivePotionEffects()
when potion effects are active and the gui wants to move over. |
Event.HasResult, Event.Result
コンストラクタと説明 |
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GuiScreenEvent(Screen gui) |
修飾子とタイプ | メソッドと説明 |
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Screen |
getGui()
The GuiScreen object generating this event.
|
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup