public static class RenderLivingEvent.Pre<T extends LivingEntity,M extends EntityModel<T>> extends RenderLivingEvent<T,M>
RenderLivingEvent.Post<T extends LivingEntity,M extends EntityModel<T>>, RenderLivingEvent.Pre<T extends LivingEntity,M extends EntityModel<T>>Event.HasResult, Event.Result| コンストラクタと説明 | 
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| Pre(LivingEntity entity,
   LivingRenderer<T,M> renderer,
   float partialRenderTick,
   com.mojang.blaze3d.matrix.MatrixStack matrixStack,
   IRenderTypeBuffer buffers,
   int light) | 
getBuffers, getEntity, getLight, getMatrixStack, getPartialRenderTick, getRenderergetListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic Pre(LivingEntity entity, LivingRenderer<T,M> renderer, float partialRenderTick, com.mojang.blaze3d.matrix.MatrixStack matrixStack, IRenderTypeBuffer buffers, int light)