public static class RenderLivingEvent.Pre<T extends LivingEntity,M extends EntityModel<T>> extends RenderLivingEvent<T,M>
RenderLivingEvent.Post<T extends LivingEntity,M extends EntityModel<T>>, RenderLivingEvent.Pre<T extends LivingEntity,M extends EntityModel<T>>
Event.HasResult, Event.Result
コンストラクタと説明 |
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Pre(LivingEntity entity,
LivingRenderer<T,M> renderer,
float partialRenderTick,
com.mojang.blaze3d.matrix.MatrixStack matrixStack,
IRenderTypeBuffer buffers,
int light) |
getBuffers, getEntity, getLight, getMatrixStack, getPartialRenderTick, getRenderer
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public Pre(LivingEntity entity, LivingRenderer<T,M> renderer, float partialRenderTick, com.mojang.blaze3d.matrix.MatrixStack matrixStack, IRenderTypeBuffer buffers, int light)