public abstract class RenderLivingEvent<T extends LivingEntity,M extends EntityModel<T>> extends Event
修飾子とタイプ | クラスと説明 |
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static class |
RenderLivingEvent.Post<T extends LivingEntity,M extends EntityModel<T>> |
static class |
RenderLivingEvent.Pre<T extends LivingEntity,M extends EntityModel<T>> |
Event.HasResult, Event.Result
コンストラクタと説明 |
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RenderLivingEvent(LivingEntity entity,
LivingRenderer<T,M> renderer,
float partialRenderTick,
com.mojang.blaze3d.matrix.MatrixStack matrixStack,
IRenderTypeBuffer buffers,
int light) |
修飾子とタイプ | メソッドと説明 |
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IRenderTypeBuffer |
getBuffers() |
LivingEntity |
getEntity() |
int |
getLight() |
com.mojang.blaze3d.matrix.MatrixStack |
getMatrixStack() |
float |
getPartialRenderTick() |
LivingRenderer<T,M> |
getRenderer() |
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public RenderLivingEvent(LivingEntity entity, LivingRenderer<T,M> renderer, float partialRenderTick, com.mojang.blaze3d.matrix.MatrixStack matrixStack, IRenderTypeBuffer buffers, int light)
public LivingEntity getEntity()
public LivingRenderer<T,M> getRenderer()
public float getPartialRenderTick()
public com.mojang.blaze3d.matrix.MatrixStack getMatrixStack()
public IRenderTypeBuffer getBuffers()
public int getLight()