public static class TextureStitchEvent.Pre extends TextureStitchEvent
TextureAtlasSprite
are loaded.TextureStitchEvent.Post, TextureStitchEvent.Pre
Event.HasResult, Event.Result
コンストラクタと説明 |
---|
Pre(AtlasTexture map,
java.util.Set<ResourceLocation> sprites) |
修飾子とタイプ | メソッドと説明 |
---|---|
boolean |
addSprite(ResourceLocation sprite)
Add a sprite to be stitched into the Texture Atlas.
|
getMap
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public Pre(AtlasTexture map, java.util.Set<ResourceLocation> sprites)
public boolean addSprite(ResourceLocation sprite)