public static class TextureStitchEvent.Pre extends TextureStitchEvent
TextureAtlasSprite are loaded.TextureStitchEvent.Post, TextureStitchEvent.PreEvent.HasResult, Event.Result| コンストラクタと説明 |
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Pre(AtlasTexture map,
java.util.Set<ResourceLocation> sprites) |
| 修飾子とタイプ | メソッドと説明 |
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boolean |
addSprite(ResourceLocation sprite)
Add a sprite to be stitched into the Texture Atlas.
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getMapgetListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic Pre(AtlasTexture map, java.util.Set<ResourceLocation> sprites)
public boolean addSprite(ResourceLocation sprite)