public static class TextureStitchEvent.Pre extends TextureStitchEvent
TextureAtlasSprite are loaded.TextureStitchEvent.Post, TextureStitchEvent.PreEvent.HasResult, Event.Result| コンストラクタと説明 | 
|---|
| Pre(AtlasTexture map,
   java.util.Set<ResourceLocation> sprites) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| boolean | addSprite(ResourceLocation sprite)Add a sprite to be stitched into the Texture Atlas. | 
getMapgetListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic Pre(AtlasTexture map, java.util.Set<ResourceLocation> sprites)
public boolean addSprite(ResourceLocation sprite)