public class TextureStitchEvent extends Event
| 修飾子とタイプ | クラスと説明 |
|---|---|
static class |
TextureStitchEvent.Post
This event is fired once the texture map has loaded all textures and
stitched them together.
|
static class |
TextureStitchEvent.Pre
Fired when the TextureMap is told to refresh it's stitched texture.
|
Event.HasResult, Event.Result| コンストラクタと説明 |
|---|
TextureStitchEvent(AtlasTexture map) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
AtlasTexture |
getMap() |
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic TextureStitchEvent(AtlasTexture map)
public AtlasTexture getMap()