public class TileEntityRendererAnimation<T extends TileEntity> extends TileEntityRenderer<T> implements IEventHandler<T>
TileGameRenderer
that works with the Forge model system and animations.修飾子とタイプ | フィールドと説明 |
---|---|
protected static BlockRendererDispatcher |
blockRenderer |
renderDispatcher
コンストラクタと説明 |
---|
TileEntityRendererAnimation(TileEntityRendererDispatcher p_i226006_1_) |
修飾子とタイプ | メソッドと説明 |
---|---|
void |
handleEvents(T te,
float time,
java.lang.Iterable<Event> pastEvents) |
void |
render(T te,
float partialTick,
com.mojang.blaze3d.matrix.MatrixStack mat,
IRenderTypeBuffer renderer,
int light,
int otherlight) |
isGlobalRenderer
protected static BlockRendererDispatcher blockRenderer
public TileEntityRendererAnimation(TileEntityRendererDispatcher p_i226006_1_)
public void render(T te, float partialTick, com.mojang.blaze3d.matrix.MatrixStack mat, IRenderTypeBuffer renderer, int light, int otherlight)
render
クラス内 TileEntityRenderer<T extends TileEntity>
public void handleEvents(T te, float time, java.lang.Iterable<Event> pastEvents)
handleEvents
インタフェース内 IEventHandler<T extends TileEntity>