public class LivingHealEvent extends LivingEvent
EntityLivingBase#heal(float)
ForgeEventFactory#onLivingHeal(EntityLivingBase, float)
.amount
contains the amount of healing done to the Entity that was healed. Cancelable
.HasResult
MinecraftForge.EVENT_BUS
.LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeight
Event.HasResult, Event.Result
コンストラクタと説明 |
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LivingHealEvent(LivingEntity entity,
float amount) |
修飾子とタイプ | メソッドと説明 |
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float |
getAmount() |
void |
setAmount(float amount) |
getEntityLiving
getEntity
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public LivingHealEvent(LivingEntity entity, float amount)